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All characters start with equal HP when starting the game and resetting the status

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Banana

New member
Onaylı Üye
Apr
3
2
0
Assalamu alaikum, as it is understood from the title of the topic, when the characters starting the game and their status are reset, the HP starts with a mess and the ratios between the characters become unbalanced. I'll move on to the explanation right away.

Code:
GameSource Constants.cpp Açın.

// Arat

{

    {   6,  4,  3,  3,  600,   200,     40,    20,    36, 44,     18, 22,     800,      5,      1, 3  }, // JOB_WARRIOR  16

    {   4,  3,  6,  3,  650,   200,     40,    20,    36, 44,     18, 22,     800,      5,      1, 3  }, // JOB_ASSASSIN 16

    {   5,  3,  3,  5,  650,   200,     40,    20,    36, 44,     18, 22,     800,      5,      1, 3  }, // JOB_SURA     16

    {   3,  4,  3,  6,  700,   200,     40,    20,    36, 44,     18, 22,     800,      5,      1, 3  },  // JOB_SHAMANa  16

#ifdef ENABLE_WOLFMAN_CHARACTER

    {   2,  6,  6,  2,  600,   200,     40,    20,    36, 44,     18, 22,     800,      5,      1, 3  },

#endif

};

36, 44,     18, 22,

36, 44,     18, 22,

36, 44,     18, 22,

36, 44,     18, 22,

Buradaki 36 Değeri 44 yapın 18 değeri ise 22 yapın ve HP oranı eşit hale gelecektir
 
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