Apr
3
2
0
Assalamu alaikum, as it is understood from the title of the topic, when the characters starting the game and their status are reset, the HP starts with a mess and the ratios between the characters become unbalanced. I'll move on to the explanation right away.
Code:
GameSource Constants.cpp Açın.
// Arat
{
{ 6, 4, 3, 3, 600, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_WARRIOR 16
{ 4, 3, 6, 3, 650, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_ASSASSIN 16
{ 5, 3, 3, 5, 650, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_SURA 16
{ 3, 4, 3, 6, 700, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_SHAMANa 16
#ifdef ENABLE_WOLFMAN_CHARACTER
{ 2, 6, 6, 2, 600, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 },
#endif
};
36, 44, 18, 22,
36, 44, 18, 22,
36, 44, 18, 22,
36, 44, 18, 22,
Buradaki 36 Değeri 44 yapın 18 değeri ise 22 yapın ve HP oranı eşit hale gelecektir

